With these initial ideas for manifesto points/rules, I started to think about what I can talk about for each point and what applies. While I want to cover all the work I have done this year, I still need to answer some of the fundamental questions:
- Who are you as a learner and designer?
- What are your creative concerns?
- What are your personal aims?
- What are your professional ambitions?
Keep it simple stupid
This applies well to my first work of the year for OUGD504 design production - I picked quite a complicated idea, and because of that my production quality suffered. It also applies well to the way I go about a lot of my design in general now, instead of doing these crazy complicated designs, I try and take a step back and keep it simple.
Pick topics that interest you
This applies well to OUGD403 SB1 - I picked the beatles as a topic for my D&AD brief and because of this I really engaged with the brief because I really enjoyed researching the beatles. Similarly for COP, I am talking about the anatomy of a film poster, and I am engaging with the module a lot because im enjoying the topic.
Collaboration: Put the work in to have your say
I have done a couple of collaborative briefs this year, SB2 for 503 and SB2 lifes a pitch for COP. I have learnt a lot about the collaboration process; everyone has their own opinions on what they want to do for a brief, and when you start collaborating, these opinions can conflict. What i’ve found is that if you personally put in the work, engage with the brief, you’ll be in a position to have your say.
Experiment
Applies to feedback ive got from modules saying I need to experiment with initial ideas more, its not hard to reign an idea in if you experiment a lot. Also applies to advice I got from my creative report; in regards to developing your own style; experiment with different things in design, if you see something you like, try it out. Don’t be afraid to deviate from what you consider to be your style because by engaging with different methods you can really personally develop.
Go above and beyond
Refers to a range of personal work i have carried out this year. Ties in with the previous point off experimenting and really just personally developing. This is good because you have a range of work, maybe even something to put in your portfolio. If you want to do a music branding campaign but can’t find a band to do it for - make up a band and do some designs.
Bank Ideas
Don’t ignore these random ideas for designs you have when your out and about in your everyday life, remember them, note them down and ‘bank them’. Then when your carrying out a brief and think something might apply, try it out, its all about this trial and error process.
Immerse yourself in graphic design
One of the best things to develop your graphic design style is just to be looking at graphic design all the time, and develop this eye for design. Composition, layout and type etc. This is good because then when you need to do research for a project, you can remember an article you saw two months ago which applies really well.
Put yourself out there
This is about doing doing stuff beyond what you need to. Running for editorial officer, asking for work experience etc. You want to put yourself in the best position possible by the time uni has ended. Also these things are good to actually learn things you don’t at uni.
Become an expert
This is often said by tutors, and is really good to do - OUGD505 - research on robots. Means in things like presentations, you can just say all the facts etc. without having to read them out because you know them Also because you know all these facts, you are mentally able to make these connections and come up with ideas.
Don’t cut corners
Applies well to design production module again, generally means just put the time in and for these little things your doing say for production, makes sure they’re done tom the best of your ability.
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